The Unseen Cradle
Role: Concept artist, Scrum Master
This project was an interesting one. Not only did I get to stretch my creature design muscles, but since all the 3D artist this project was assigned were environment artists whom, though talented, were not entirely comfortable with either characters and animation, I had to design smart as well.
A good example would be the main monster "The Eldrich Spirit", which was designed to not require any animation, letting its "life" come from the tentacles, which were physics-based in nature. Other objects were designed with similar processes, though all did not make it into the game or this portfolio.
It was an interesting lesson in the practical functionality of a concept artist. It doesn't matter how interesting or cool a concept might be if it cannot be practically implemented into the project.